Friday, July 13, 2007

What Is Butalbital 2355 For

Orc Attack


Gamebase64 Link: http://www.gamebase64.com/game.php?id=5449

Full title: Attack
Orc Software House: Creative Sparks / Thorn EMI
Publication Year: 1984
Genre: Arcade


fascinates me move from the city in search of small unknown locations: the 'Italy is rich in micro-countries, where it still manages to retain a part of the immense wealth of symbols and traditions of the nation.

Among the echoes of the Middle Ages, civilization of Commons and fortified towers, you can lose yourself in these recollections of the distant past of the place pretending to be vassals of the powerful, as in more predictable role-playing fantasy background. One of

situations the most picturesque medieval military life is certainly an assault on the castle and the subsequent siege in the historical reality of these took place in a much more prosaic than the imagination could suggest, but we like to build absurd stories based on cauldrons of boiling oil.

Certainly it is true that the claustrophobic siege syndrome is a subject dear to the ancient and artistic performance, to the current drift-style zombie Romero.

The designer of the Creative Sparks must have this in mind, as will undoubtedly played a Siege of Mike Singleton, the true archetype of the genre, think about it, does nothing but present a distorted view of (nearly specular) imagery typical of Space Invaders: we have a perfect inversion setting, against the medieval futuristic, and movement from top to bottom and vice versa.

Orc Attack amending and expanding the basic concept expressed by Singleton, and further personalize our alter ego worried that wanders between the trenches, or by adding intelligence and armed resources to the enemy, and now they do not just climb fearlessly the walls, but use of modular stairs to launch an attack while they threaten us constantly bombarding us with harmful by crossbow darts.

satisfaction of throwing stones from the walls vehemently devastating steps is a priceless experience, as well as see the vile orcs fall on deaf ears towards certain death. The primary purpose of the action is to ensure that these come to touch the top of the wall with their sewage zampacce, which they use to hit rhythmically making us lose precious life points and wear the precious protective battlements.

The important thing is to keep his head (literally) by using the sharp swords that the deus ex machina in turn provides us in those moments excited. The benevolent deity in some fleeting moments and random may also provide the key to the definitive end of the level, that is a good tumbler of boiling oil that all hell breaks loose, giving way to flushing of fire which spread quickly to the base of the playing area.

Through this rite of purification are devastated people and things, cleaning up the screen at a time of peace, to relax while seeing a bodycount sequence, which shows (stacking) the number of dead orcs in the battle just ended.

Sometimes, before reaching the next level, we will be catapulted into other unpleasant interludes in which entities meet new pantheon of evil. An evil necromancer you improvise a conductor, leading the dances of a horde of poisonous balloons flying slowly upward again threatening our safety, mentre in sottofondo echeggia un inquietante respiro. In altri momenti farà la sua comparsa un enorme (e deforme) giullare che ci lancerà maledizioni, sotto forma di velocissime palle di fuoco.

In questa lotta senza fine arriverà purtroppo un momento in cui gli avversari diventeranno troppi e troppo veloci per i riflessi di chiunque, è solo questione di tempo. La situazione sarà ingestibile soprattutto quando si aggiungeranno anche frotte di ragni neri, che saliranno con cupidigia sulle nostre mura difensive, che gioiranno solo quando la nostra testa china [mesta] crollerà miseramente al suolo con un tonfo sordo, sancendo così la sconfitta definitiva.

E' giusto comunque celebrare in qualche modo la memoria This lone fighter, who will run forever on a side walk, throwing sharp stones to protect us from evil.

Andrea Packages

Sunday, July 8, 2007

Funny Things To Write In Christmas Cards

Henry's House


Gamebase64 Link: http://www.gamebase64.com/game.php?id=3498

Full title: Henry's House
Software House: Inglese Software
Year of Publication: 1984
Genre: Platform

I do not know whether it is a general trend or not, but my "career" gamer in the early stages is full of small things: the original games were difficult to find, GRAIL exhibited in glassy windows as unattainable trophies to choose almost by chance, only on special occasions.

The real benefactors were others in those times, like a photo shop in Via M. offering the occasional customers, in addition to original productions pseudo-marked Wizardsoft, unattractive compilation of consecutively numbered, similar to Hit-Parade which were sold to local markets with the success of the moment, the covers were amateur, made in a deliberately rough printed MPS 800 series.

So immersed in listening to Nik Kershaw and Mike Oldfield with an antediluvian tape, I came into possession of a collection of four games, among which dominated the clone of Space Invaders Avenger said, Commodore / Hal, who load correctly on average once in thirty, I had developed a set of complicated rites to facilitate loading, including tapping his fingers repeatedly with the door opening of the cassette unit and press the C key = at regular intervals.

No ritual was necessary instead to load the B-side, set to begin offering what for me has always been the "child's play" and that the unknown assembler instead of the collection was called "Henrys huose" classic of eror stump which I still remember with some affection.

's strange to think that the colorful and pixelated protagonist fitted cap can relate in some way digital avatar neonato principino Henry di Gran Bretagna, e probabilmente ne fu stupito anche il programmatore Chris Murray, quando si trovò a dover modificare il titolo e la grafica del suo "Home Sweet Home" per meglio accordarsi con la nascita del nuovo erede in un inedito e furbo tie-in; per un curioso caso del destino, il "trattamento" italiano realizzato dalla Pubblirome riportò echi dell'originale con un "casa dolce casa" che rese una piratesca giustizia postuma al prodotto di Murray.

Queste modifiche furono richieste con insistenza dalla più inglese delle software house inglesi, la English Software, che immaginava chissà quali meravigliosi incassi approfittando del lieto evento, al punto da spingersi a donare Commodore entire stations to the royal house while trying to make the beautiful game. We do not know if Charles and Diana have ever actually engaged in overcoming the ostium eighth level, what is certain that I was won over by this game totally, captivated with wonder. In the new levels

stuffed crowns, diamonds and real echoes medieval, Henry's House as part of a standard fixed screen platform whose only purpose seems to be the recovery of a number of mundane objects to pass to the next room. The vision part of the graphic novel, in which everything seems unusually large and distorted, which is typical of the imagination that only children are able to sublimate, in which the deformity is always mixed with amazement and surprise that can generate all sorts of monstrosities or wonder.

Looking for a key that is always in the most inaccessible, you can relax to a delicious series of dynamic sound effects, including the jump modulated with the height of the small Henry that can generate novel musical harmonies, the jump this enables it to become almost as epic as Mario (or rather, Jumpman) coin-op in the beautiful Crazy Kong.

The tension of the sequence of eight rooms to be addressed is interrupted by an interlude in which the rogue prince capers around laterally from one port to another malicious scrutinized by a shield. This sequence provides methods of play never predictable, the primary aim is always defined and constant, but constantly changing in ways and in the dynamism of the scenarios: moving a brush, a sink to empty, a parrot to release microsfide are some of the thousands that are constantly being proposed.

levels can not be described effectively in a rational way, it is useful rather than rely on a single stream of consciousness Joyce (e) vocatore ...

(input) big feet big boots trampling synchronous movement reminiscent of Monty Python smiley faces in constant rotation on abnormal crown above (bath) gain gigantic sink drain stopper killer drops falling then brushed teeth more effectively than by imposing Jawbreacker brushes (little) one (kitchen) fly eggs be thoroughly cooked in the mixer under a hundred arms to prepare sweet and juicy like a bit 'of the hot head alas opening cans with a special tool (stay) up and down on the fireplace listening to the TV 'author of the game Murray fundamental rhythmic cuckoo announce news on TV and then released (playroom) around the top and bottom new and old games to try and break teddy bear as a self-propelled parachute jump in areoplano cliccoso to go down slow and discreet as a ashamed, jack-in-a-box (bedroom) scale to build piece by piece fatigue attention to duck to avoid noisy sprint jumping water bags (dining room) show-cooks too stir constantly skilled cutlery for the killing on roast chicken harvester (cellar) dipped in dark tones dark skulls crows dangerous crucified saviors mocking ghost-sick iperlingua.

I think the house is the most fascinating for the human race more than others because it reveals the inner image, embodying the fears, joys and memories of a lifetime. Henry's house is full of challenges and troubling secrets, and once entered, it will be difficult to get out.

Andrea Packages

NOTE: This review originally appeared on the newsgroup it.comp.software.emulatori

Monday, June 18, 2007

Incontinence More Condition_treatment

Castles of Doctor Creep, The

Link Gamebase64 (Castles): http://www.gamebase64.com/game.php?id=1303
Link Gamebase64 (Dungeons): http://www.gamebase64.com/game.php?id=2400


Complete Title: The Castles of Doctor Creep
Software house: Broderbund
Year of Publication: 1984
Genre: Platform


We've just been transferred to Transylvania and the kind Dr. Creep offers hospitality in one of his mansions: a pity that very soon discover that the rooms are full of hostile creatures, traps and strange devices. The only idea that there is whale head to get out as soon as the castle of the evil doctor, can return home in one piece.

Like thousands of other games over the years, the plot is just an excuse to dive straight into the action and, reflecting a moment, even the background of the current products as a Quake or Serious Sam is just to shine originality, and certainly will never win a Hugo Award for science fiction.

This platform game with large elements of puzzle game is disturbing, yet compelling: the graphics are essential and ubiquitous in the black background seems to convey a vague sense of disquiet. One of the many titles in buckled pirate TCODC SIPE in magazines of the 80s, "lost in the dark" is certainly appropriate for an atmosphere dominated by silence: the sound effects are few in number and the music virtually absent. By a strange and perhaps unnecessary decision to design a few pieces of classical music are performed in Attract mode, but only after the main title appeared a second time.

Avatar that represents our vision reflects this frightened ego unconscious: we are small, insignificant, anonymous men drawn from the imagination of a preschooler, his head round the limbs and stylized (and a bit 'uncoordinated).

To find the output, represented by a door surrounded by a front-like a greek temple, we go through countless entries similar to the latter, with grates that open only by hostile onlookers KEYS, often placed in seemingly inaccessible places. Sometimes we also collect the huge keys, locks to be included in the corresponding color, there is nothing plausible or real nightmare Ed Hobbs. The platforms are connected by ladders and poles, the first passable in both directions, up and down, while the latter only allow you to get off.

Walking through the rooms, we will learn little by little to understand the complicated mechanisms that the doctor has invented to protect his property: among them affect our imagination now electrified balls da cui partono letali lampi, disattivabili solo mediante l'apposito interruttore, e teletrasporti “colorati”, che permettono di selezionare la destinazione.



Delle barriere a tempo ci impegneranno talvolta in frenetiche corse sgambettanti all'ultimo secondo, sperando di non rimanere bloccati per sempre: questo ci costringerebbe ad un vile e traumatico suicido rituale, da svolgersi mediante la pressione del tasto “restore”. Ancora, troveremo nastri trasportatori direzionabili a piacere, oppure botole che si aprono e chiudono con un curioso interruttore-semaforo.
Ben presto scopriremo che ogni meccanismo ha la possibilità di essere manipolato in qualche modo, perciò Manichaeism is not in this game / nightmare of Hobbs, and what is evil and can kill suddenly becomes manageable and may even save our lives. For example, this laser up to one second before flowed inexorably along the vertical ready to disintegrate in an instant, is now under our control and allows us to eliminate our enemies, mutandoci from victim to victimizer.

Enemies? Born to a sick mind that has seen too many movies at Universal we have an infinite number of clones of Frankenstein and the Mummy, emerging from dark crevices and niches in the head with the sole idea of \u200b\u200bhurting the little round-headed little man, Charlie Brown novel.

Playing in the couple's anguish is mitigated by a new cooperative mode, but only sometimes the atmosphere becomes almost unbearable, we observe non-Euclidean geometry as a Lovecraftian nightmare from which we would like to be woken up immediately. As it happens, Lovecraft is just the name of the last of the 13 mazes, the most difficult to deal with. In addition to these, Hobbes has wisely provided for an additional level tutorial uploaded at the beginning of the game, showing all aspects of the game itself, which we find in the advanced levels.

The nightmare with us until the end when, after discovering the exit and press the last button, our alter ego there winks and greets us warmly by the hand, until we fall asleep again and dream again Dr. Creep.

To appreciate this masterpiece, you have to overcome initial misgivings about the graphics and sound: in all sincerity I believe that the negative opinion expressed on Zzap! English (number 7, just a 65%) can also be attributed to excessive mentality "arcade" of Rignalla and associates.

a platform they were written by the thousands, but this is very special, both for the environment, but also for the interaction that exists between the various elements of levels, weapons, enemies and the protagonist / s. These should always be mixed in various ways to obtain the solution of the current room and go to successiva, e spesso verremo costretti a effettuare percorsi ciclici tra le varie stanze per ottenere ad esempio l'apertura di una sequenza di cancelli in successione. Magari possiamo contemporaneamente utilizzare i nastri trasportatori per bloccare delle mummie, mentre un laser da noi comandato può disintegrare un frankenstein e un teletrasporto azionato al giusto istante ci impedisce di fare la stessa fine. Difficile per me spiegare ogni situazione, che va vissuta come un'interessante ed ardua sfida per un cervello sempre più atrofizzato da anni di insignificanti FPS per Windows.

Fino ad un po' di tempo fa Ed Hobbs aveva le proprie pagine web su Aol in cui parlava anche della creazione di T.C.O.D.C., ma adesso non sono purtroppo più presenti. There was also news of the development of a Windows remake of this game, never completed, but maybe it's better this way, better than the magic of this little gem remains confined to the ram of the old Commodore 64.

To play is strongly recommended the excellent version made by the group Remember, or the slightly more dated of Cyberpunx. In a fit of nostalgia you might as well pull out of mothballs the old record broken by Blade Runner, but perhaps it is no exaggeration. There is also a sequel "apocryphal" imaginatively called Dungeons of Doctor Creep, made from 85 types of Quarksoft, linked to the "cracking scene" at the time. As for the level design and structure of puzzles, the original version, however, is undoubtedly the best.

Andrea Packages

NOTE: This review originally appeared on Still Alive n.6

Thursday, June 7, 2007

How Do I Get My Hair To Match Brazilian Weave

Mr. Mephisto



Gamebase64 Link: http://www.gamebase64.com/game.php?id = 5055

Full title: Mr. Mephisto
Software House: Euro-Byte
Year of Publication: 1984
Genre: Platform


The life and history of the first software company to Commodore 64 are always shrouded in mystery: the news and information is scarce or null and void, and tend to get lost in the distant past of computing, including amateur, independence and new ideas. The Euro-Byte

English is certainly part of this group: its (few) products are reminiscent of the "space" G-Force, which licenses the music of his best feature, and the mediocre clone of Pac Man-titled Grab-a-Crab, so called because of the "nice" place with the ghosts of anonymous crabs. In the midst of these games altogether negligible in the vast park of the Commodore 64 software, certainly stands out the presence of Mr. Mephisto, planned in 1984 by Dave Lucas.

the image will set us in a dream: in an anonymous suburban cinema, the Roxy, is about to go on the air a movie, maybe one of those double features morning ("double bill") so dear to Stephen King, through which the youth of that time could enjoy two visions, Series B and preferably high horrorifico and sci-fi content, in exchange for the price of a single ticket.

representation which will see through the press of the fire is a terrifying nightmare in which the protagonist will have to go into an initiatory path, which will lead you from Hell to Paradise. The echoes of Milton's Paradise Lost we echo in our ears while we little men scurrying, we groped to rise from damnation to bliss.

Our enemies sono ancora i classici demoni dell'immaginazione, che coi loro forconi e code appuntite ci tolgono una vita al minimo tocco. Essi sono astuti, anticipano ogni nostro percorso e ci costringono a repentini movimenti del joystick, per calibrare ogni spostamento e collisione.

Ogni livello è dominato da una serie di piattaforme orizzontali collegate da strane scale mobili infinite che sembrano partorite da un paradosso escheriano. La nostra missione in ognuno dei sei livelli è giungere ad una delle porte situate sul lato superiore, evitando i diavoli che ci minacciano e raccogliendo degli oggetti lungo il nostro cammino; gli artefatti che serviranno a ricostruire la nostra santità perduta sono tipiche icone del mondo angelico, halos, Bibles and harps, and will also be useful to activate some mechanisms, in addition to simply increase our score.

Only one of the doors is in fact the right one, the others are just evil traps that force us to restart the entire route: often just to open the gate that leads on to the next we will be forced to make dozens of attempts to probe each wall or floor in search of secret passages.

The fifth level is particularly difficult in this sense, since the platforms and stairs are also invisible and are revealed only to our first pass, forcing us to route a "trial and error," trying once again the right via di salvezza.

Questo schema conduce allo "scontro" finale con una grande entità demoniaca, forse Lucifero in persona, che protegge l'ultima porta per la libertà. In realtà l'abominevole mostro è meno pericoloso di quanto possa sembrare a prima vista, e ci basta scoprire l'ennesimo pulsante segreto per ottenere finalmente le chiavi del Paradiso e l'apertura del cancello mistico.

Un coro angelico ci circonderà pervadendoci di beatitudine, ed allora ci innalzeremo verso il cielo in un crescendo musicale, per poi approdare alla visione divina... e poi tristemente ricominciare dall'inizio del primo livello in un ciclo infinito, come spesso accade in questo genere di giochi, immersi in un'eterna Zona del Dusk.
The graphics of this game is average with the style and technique of 84, while the soundtrack is nothing special and only a couple of classical pieces and a loop at low frequency before disturbing and annoying then, during the various phases of the game.

play and progress in Mr. Mephisto is damn difficult, given that the protagonist is always slower than the demonic adversaries, and it is perhaps not responsive to the movement of the joystick. We often make of furious tour de force calculated pixels to collect the item or enter the right door, because times are tight and the screen is always full of enemies, this will lead to many attempts failed, causing frustration that heavily affect longevity.

The pros of this product may well be found that often creates an unhealthy atmosphere in the mind of the player, for a global taste and originality of the setting, allowing more to be Mr Mephisto vintage men still remembered by the gamers in their thirties to 8 bits.
The flames of hell, crackling and shifting, are a constant presence in the bottom of the screen and a small part of visual spectacle to: undulating and hypnotic in their rhythm, perhaps trying to remind us all that basically we have a little private hell to be feared and avoided.

Andrea Packages

NOTE: This review originally appeared on Still Alive n.7