Gamebase64 Link: http://www.gamebase64.com/game.php?id=5449
Full title: Attack
Orc Software House: Creative Sparks / Thorn EMI
Publication Year: 1984
Genre: Arcade
fascinates me move from the city in search of small unknown locations: the 'Italy is rich in micro-countries, where it still manages to retain a part of the immense wealth of symbols and traditions of the nation.
Among the echoes of the Middle Ages, civilization of Commons and fortified towers, you can lose yourself in these recollections of the distant past of the place pretending to be vassals of the powerful, as in more predictable role-playing fantasy background. One of
situations the most picturesque medieval military life is certainly an assault on the castle and the subsequent siege in the historical reality of these took place in a much more prosaic than the imagination could suggest, but we like to build absurd stories based on cauldrons of boiling oil.
Certainly it is true that the claustrophobic siege syndrome is a subject dear to the ancient and artistic performance, to the current drift-style zombie Romero.
The designer of the Creative Sparks must have this in mind, as will undoubtedly played a Siege of Mike Singleton, the true archetype of the genre, think about it, does nothing but present a distorted view of (nearly specular) imagery typical of Space Invaders: we have a perfect inversion setting, against the medieval futuristic, and movement from top to bottom and vice versa.
Orc Attack amending and expanding the basic concept expressed by Singleton, and further personalize our alter ego worried that wanders between the trenches, or by adding intelligence and armed resources to the enemy, and now they do not just climb fearlessly the walls, but use of modular stairs to launch an attack while they threaten us constantly bombarding us with harmful by crossbow darts.
satisfaction of throwing stones from the walls vehemently devastating steps is a priceless experience, as well as see the vile orcs fall on deaf ears towards certain death. The primary purpose of the action is to ensure that these come to touch the top of the wall with their sewage zampacce, which they use to hit rhythmically making us lose precious life points and wear the precious protective battlements.
The important thing is to keep his head (literally) by using the sharp swords that the deus ex machina in turn provides us in those moments excited. The benevolent deity in some fleeting moments and random may also provide the key to the definitive end of the level, that is a good tumbler of boiling oil that all hell breaks loose, giving way to flushing of fire which spread quickly to the base of the playing area.
Through this rite of purification are devastated people and things, cleaning up the screen at a time of peace, to relax while seeing a bodycount sequence, which shows (stacking) the number of dead orcs in the battle just ended.
Sometimes, before reaching the next level, we will be catapulted into other unpleasant interludes in which entities meet new pantheon of evil. An evil necromancer you improvise a conductor, leading the dances of a horde of poisonous balloons flying slowly upward again threatening our safety, mentre in sottofondo echeggia un inquietante respiro. In altri momenti farà la sua comparsa un enorme (e deforme) giullare che ci lancerà maledizioni, sotto forma di velocissime palle di fuoco.
In questa lotta senza fine arriverà purtroppo un momento in cui gli avversari diventeranno troppi e troppo veloci per i riflessi di chiunque, è solo questione di tempo. La situazione sarà ingestibile soprattutto quando si aggiungeranno anche frotte di ragni neri, che saliranno con cupidigia sulle nostre mura difensive, che gioiranno solo quando la nostra testa china [mesta] crollerà miseramente al suolo con un tonfo sordo, sancendo così la sconfitta definitiva.
E' giusto comunque celebrare in qualche modo la memoria This lone fighter, who will run forever on a side walk, throwing sharp stones to protect us from evil.
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