Tuesday, February 15, 2011

Pilladas En La Duccha

Patch 4.0.6 and the Paladin Healer

Here is a list of all the modifications it has undergone the Paladin Healer with the patch 4.0.6 ...

• The mana cost of Blessing of Might and Blessing of Kings and Satta increased by about 217%, making them roughly equal to the cost of Mark of the Wild.
• The percentage of weapon damage for Crusader Strike has been increased to 135% whereas previously it was 115%. • Divine Plea
hours lasts 9 seconds, whereas before it lasted 15. Provides 4% mana per tick instead of 2%, for a total of mana by 12%, 10% previously.
• Divine Light mana cost has been increased by approximately 10%. • Flash
of Light mana cost has been increased by approximately 10%.
• Holy Light mana cost has been increased by approximately 10%.
• Lay on Hands can not have critical effect and can not be affected by modifying the healing ability (such as Beacon of Light). Also, Lay on Hands no longer global cooldown. •
forbearance
• The duration has been lowered by 2 to 1 minute.
• Lay on Hands now causes forbearance on the target. It was used because it is activated only when used on the paladin. This was an old model since Divine Protection and forbearance caused the champion prevented al tank di usare i propri cd difensivi.
• Lay on Hands non può avere un effetto critico e non sarà influenzato dalla maggior parte delle abilità che modificano le cure (come il Beacon of Light).
• Dal momento che solo Divine Shield, Lay on Hands e Hand of Protection causano Forbearance, i tooltips sono stati sistemanti per spiegare meglio la meccanica.
• Holy Wrath non conta più i critters nelle vicinanza quando divide il danno tra i suoi target.
• Inquisition è immune da dispell.
• Rebuke può essere acquisito da tutti i paladini a livello 54. I personaggi esistenti avranno bisogno di visitare il proprio trainer anche se in precedenza erano in possesso del talento. • Seal
of Truth: All the attacks on single targets (which include Judgement, Hammer of Wrath, Exorcism and Templar's Verdict) can now activate this seal.

Further Talent
Holy
• Denounce now has a graphic texture when chastity.
• Protector of the Innocent by 30% less.
• Aura Mastery: This ability no longer increases the benefits guaranteed by the Crusader Aura.


Glyphs • Glyph of Divine Plea now adds 6% of mana, for a total of 18% in 9 seconds.

Bug Fixes
• Word of Glory no longer reset the swing time.

Tuesday, January 25, 2011

How To Open My Golf Boot From Inside

The Enchant

For enchant have few choices, avoiding those with mastery to be chosen to force those with Intellect in the case were available, otherwise use the first ones with Spirit and then choose those with Haste.

Back: Enchant Cloak - Greater Intellect
Chest: Enchant Chest - Peerless Stats
Feet: Enchant Boots - Haste / Enchant Boots - Lavawalker
Hands: Enchant Gloves - Haste
Shield : Enchant Off-Hand - Superior Intellect
Wrist: Enchant Bracer - Greater Speed \u200b\u200b / Enchant Bracer - Exceptional Spirit
Head : Arcanum of Hyjal
Shoulder: Greater Inscription of Charged Lodestone
Legs: Ghostly Powerful Spellthread

For the weapons we can choose between two enchant, the 'Heartsong and Torrent Power .

Apart from the enormous price - right now - the Torrent Power, it is not easy to give a final conclusion about which one is better, the CD has an internal Heartsong 20 seconds and generally provides more mana regen, but the Torrent Power has a 45s cd and offers more burst. The choice eventually falls on your possibilities.

(Written by Artius )

Monday, January 24, 2011

How To Install Wedding Dance Mount And Blade



The base course are all red gems from +40 int, but it can happen that there are interesting socket bonus, with blue or yellow slot . What to do in these cases?

all depends on the socket bonus, the color of the socket present and the overall gain of statistics. For example, if an object has only one socket that has blue as a bonus +10 int, +20 int +20 spirit should bejeweled, so in total gain is +30 int and +20 spirit, +40 int instead of just putting that would be a red.

Same thing for yellow socket, if the damage bonus +10 int or spirit should put a +20 int + 20 haste.

usually the gems that are definitely worth burgeon mix head and chest / legs for the chest / legs mind you, only if one of the two sockets should burgeon the other is red mixed, if you have mixed both burgeon sockets are lost statistics. However, usually the interesting bonus for going with my eyes closed the +20 / +10 int / spirit.

The basic rule is simple, take a quick mental calculation of statistics, and in the end is that Gemma mixed as the number one reconciles intellect is lost or greatly increase the spirit or haste, then should the mixture. Remember, however, that 10 int> 10 spirit, 10 int but is \u0026lt;20 spirit, and a gem +20 int + 20 spirit that activates a bonus of +10 spirit is better than one gem from 40 int, 30 as spirit is a little better than 20 intellect.

For Meta Socket there is a slight choice, the 100,000 mana, you should use as the destination ' Insightful Earthsiege Diamond over this amount of mana' s Ember Shadowspirit Diamond gets better.


summary:

Blue Gem:      Sparkling Ocean Sapphire +40 Spirit
Red Gem:      Brilliant Inferno Ruby +40 Intellect
Yellow Gem:  Fractured Amberjewel +40 Mastery Rating
Orange Gem:  Reckless Ember Topaz +20 Intellect +20 Haste Rating
Green Gem:    Zen Dream Emerald +20 Mastery Rating +20 Spirit
Purple Gem:   Purified Demonseye +20 Intellect +20 Spirit
Meta Gem:     Ember Shadowspirit Diamond +54 Intellect +2% Maximum Mana

(Written by Artius )

Friday, January 14, 2011

Delayed Period Cause Stomach Acid

Movement Gems Pre-Raid Gear

How is a Paladin?
Well, many people will laugh reading this sentence, after entire expansion where we've been spam 1 spell continues, the more places a Holy Shock now and then, unfortunately, "fortunately" is totally changed since that time, allowing clear to distinguish the rotational aoe and single target.

The first lesson to learn is to understand that the bar has a mana . Thinking of spamming the Divine Light all day is crazy, but then how to master if you encounter today in the raid last even up to 9 / 10 minutes?

The first step towards stability is to use the mana Judgement a CD, and delay it only in cases of urgent need of care, but remember, every Judgement have lost about 3k mana wasted. Another use that, and the so-called Divine Plea that glyph back 15% of maximum mana but carries a mortal strike by 50%. In all the boss fight there are moments of calm purpose made, in these moments we must use the Plea, pulling as soon as possible in an inc so it can be used several times during its lifetime.

understand the basics on how to regenerate mana and resist even in the longest Inc has to go to rotations:

Single Target - Target Multi light: in this case, and most of the situations where you meet, you the provision of essential Beacon . Usually be applied to the Main Tank, but in special cases you can put on other players, do not pull on because there is certainly already the Protector of the Innocent, which serves as a beacon on the mini champion. Put the Beacon (usually pre pull) to go Holy Shock Holy Power to start producing, chastity a Judgement to get the buff and started a dell'Haste Holy Light on the tank, continuing in this way. Just one person takes damage, if moderate, castategli 1 / 2 Holy Light , perhaps followed by a Holy Shock, but if there's heavy damage cast a Divine Light. A 3 Holy Power can decide whether to use Light of Dawn or Word of Glory, depending on the situation you use one that best suits your group. The important thing is to keep
a stream of continuous treatment of Holy Light and Holy Shock a cd, and be ready to cast a Divine Light . Do not jump around between a cure or tabs, WoW and the other, stay in casting a Holy Light .

Multi Target heavy - AoE : here comes the 'Holy Radiance . It 'important to understand however that the' Holy Radiance is not a cure to burst, but 10 seconds tick by, slowly taking care of the whole group. To entrust to care aoe instant, and the 'Holy Radiance tick, you should use the Light of Dawn to 3 Holy Power, or rely on the Guardian of Ancient Kings situations heavier. In desperate situations use the Guardian of the Ancient Kings + Divine Favor + 's Avenging Wrath, then activating the' Holy Radiance and then passing the spam Divine Light (with which Guardian of Ancient Kings doubled and treat everyone around) is the best way to avoid a raid full of Wipp and resume at the last minute. Remember to use the aoe ' Holy Shock is crucial, since it allows to Holy Power, then download from the Light of Dawn .

(Written by Artius )