Tuesday, July 27, 2010

Accessing Multiple Dvd On A Pc



Usually used for tank healing, the holy paladin is a class of care, in spite of what many think, not very dynamic and easy to use well.
It 's a class that should be studied thoroughly in all its facets and I assure you that are many.
Hopefully this guide give you a smattering of states on the subject.

In the past we have already seen speccature custom, used by more experienced if they are modeled properly .... here, in particular, we look for talent and the talent speccature most common .... to start playing with the holy pally I suggest using the following speccature ... for expert advice to try the others.

HOLY-Retribution [51/5/15]
HOLY-PROTECTION [51/17/3]
this species, as those of any class, have significant points of subjective change. Let's see how talented

both the two species in particular, explaining the importance of each talent.
  • 5 points in Spiritual Focus : Reduces the pushback, while caste Flash of Light and Holy Light by 70%.
  • 3 points Healing Light: Increases the treatment of HL, FOL and Holy Shock by 12%. Indispensable talent.
  • 5 points in Divine Intellect : Increases intellect by 10%. As the intellect, the most important stats for this class / spec I would say that a major contribution.
  • 5 points in Illumination : after a critical HL, HS or FOL have a 100% chance to gain mana equal to 30% of the mana cost of spells of care in question. In tandem with the Focus Magic Arcane Mages, a Paladin to ensure continuous supply of mana.
  • 2 points in Improved Lay on Hands : Damage received by the target of this ability is reduced by 20% for 15 sec and the CD on this spell was reduced to 4 minutes. Not using the shell as a top priority for the Holy Paladin, but the reduction of harm related, could be a good incentive to keep the tank up in desperate situations. You can choose to sacrifice a redirect to Aura Mastery .
  • 2 points in Improved Blessing of Wisdom : Increases the effectiveness of the Bow by 20%. Very important from the perspective of talent raid buff.
  • 1 point in Divine Favor : When activated this skill next FOL, or Holy Shock HoL get a 100% chance of encryption. It has a key tactical role, and not often the players who play this class know how to use full potential. Works in conjunction with the 'effect of the Infusion of Light talent . I will explain all this in the section on mechanics.
  • 3 points in Sanctified Light : Increases the critical chance of Holy Shock HL and 6%. Also this talent work in synergy with Divine Favor.
  • 5 points in Holy Power : increases the chance of your holy spell critical by 5%. Guarantees, as well as other talents that increase critical, a return of mana thanks to Illumination
  • 3 points Light's Grace: The Holy Light Holy Light has another result of a 100% chance of having the cast time reduced by 0.5 sec (15 sec). Together with the Judgement of the talent also increases the speed of casting, which is essential for a holy paladin.
  • 1 point Holy Shock: an important moment of care that has a strategic value with various talents.
  • 5 points Holy Guidance: Increases spell power by 20% of your total intellect. Represents the 'exaltation of' intellect as a primary stat.
  • 1 point in Divine Illumination : Reduces the mana cost of all spells by 50% for 15 sec.
  • 5 points Judgments of the pure : Judgement increases your haste by 15% for 1 minute. It must be kept up the fight all the time, to ensure proper and effective healing.
  • 2 points Infusion of Light: Your Holy Shock crit to reduce the cast time of 1.5 seconds for the next FOL or increases the chance of critical success HL of 20%. It also allows the FOL to treat the target of the Sacred Shield for an additional 12-HoT second corresponding to the value of your care fol.
  • 2 points Enlightened Judgments: Increases the range of your Judge of Light and Wisdom of 30y and hit rating by 4%. 4% hit is very important not to mix the Judge.
  • 1 point Beacon of Light: spell the end of the branch is holy and can safely say that it is the most that Improve the blizzard has placed in the branches of a class of care. This makes the paladin class of treatment is often crucial in a raid well composed.
So far both species are equal. The differences are being felt now.

HOLY- Retribution
This species, thanks to the talents in the field retribution, garantisono a critic and an output of care in Recount definitely higher. However, its actual effectiveness in comparison with other species, is slightly lower. Although this is the best choice if you still get to know this class care and is looking for a better gear.

Branch Retribution
  • 5 points in Benediction : Reduces the mana cost of all instant 10%.
  • 3 points Heart of the Crusader : in addition to the normal effect, your Judge critical of all increase the attacks against the target for an additional 3%. A very important buff for your raid. E 'feature of the retribution paladin, but in the absence of it can be very helpful.
  • 2 points in Improved Blessing of Might : Increases the bonus of 25% of the BoM. Useful points for the raid buff.
  • 5 points in Conviction : increases your chance of critical 5%.

Protection Branch
  • 5 points Divinity : Increases your treatment made by 5%. Absolutely improvante for a healer.

HOLY -PROTECTION
talented in this way one conceives the champion, much like the priest disciplines. Both of which use a lot more to healing based mitigation and prevention of damage. It is currently the best choice for an end-content of ICC. His spell damage reduction, if used properly, guarantee the survival of the raid in an optimal manner.

Branch Retribution
  • 3 points in Benediction : Reduces the mana cost of all instant 10%.
Protection Branch
  • 5 points in Divinity : aumenta le tue cure fatte del 5%.
  • 3 punti in Stoicism : Riduce la possibilità di essere stunnato del 30% e riduce la possibilità che le tue spell di cura e i DoT vengano dispellati per un addizionale 30%. A livello di PvE è abbastanza inutile, ma servono punti per passare al livello successivo.
  • 2 punti in Guardian's Favor : riduce il CD del tuo Hand of Protection di 2 minuti e aumenta la durata del tuo "Hand of Freedom" di 4 secondi. Molto utile se si utilizza spesso questa spell per salvare membri del raid che pullano aggro.
  • 1 punto in Divine Sacrifice : 30% of the damage received by party members around 30y is directed towards the paladin. The damage that reduces the life of the champion in the 20% break the effect. It lasts 10 seconds. One of the two talents that characterize the mechanical shovel holy-protection.
  • 3 points in Improved Righteous Fury : When this spell is active, all damage received is reduced by 6%.
  • 1 point Toughness: Increases the armor of the gear of 2% and reduces the duration of the effect of slowing down 6%. It has a more practical value for the PvE to PvP.
  • 2 points in Divine Guardian : quando è attivo, il danno ricevuto dai membri del tuo raid, intorno a 30y, viene ridotto del 20% per 6 secondi. Inoltre aumenta la durata del tuo Sacred Shield del 100% e la quantità di danno assorbito del 20%. Lavora in sinergia con Divine sacrifice e risulta molto utile per la prevenzione dei danni.

Wednesday, July 21, 2010

Muslim Wedding Cards Messages

What will change with Cataclysm

Le modifiche attese sono abbastanza radical perchè manca tanto tempo, molto cambierà e probabilmente nemmeno all'uscita di Cataclysm sarà quello l'aspetto definitivo.

Nuove spell
Blinding Shield : (livello 81): Infligge damage and blinds close targets. It could only get to hit the targets that are facing the blade, similar to how the skill 'of the Pure in Eadric ToC5. The branch will have Holy 'a talent that increases the damage and the% of crit, Protection will be able to' make it instant cast. 2 sec cast time, requires a shield.
Healing Hands (level 83): Healing Hands new spell of care. The Paladin radiates care as a Healing Stream Totem. It has a short range but long enough to be able to run while the effect is more 'active. 15 sec CD, it lasts for 6 sec.Sarà the new AoE by short-range passive aura of 6 seconds in duration, 15 seconds cooldown.
Guardian of Ancient Kings (Level 85): Summons a guardian, a winged creature made of light and armed with sword, with a visual effect similar to the Resurrection of Warcraft III. The warden does different things depending on the species: for the Holy Guardian Care ally more wounded for Protection absorbs damage; Retribution for damage enemies in a similar way to the Gargoyle unholy DK. 3 min CD, it lasts 30 seconds (but can 'vary depending on the type of guardian).

Changes in mechanical skills and
addition to new spells, there are planned changes to other skills 'and mechanics that you and' family. The list and 'a summary only, not intended to be complete but only give an idea:

Blessing of Might : dara 'benefits Blessing of Wisdom. With two shovel will do in a group 'on all the other Kings Might all. There should be theoretically buf specific needs for specific classes.
Cleanse : will be 'rebalanced to the new mechanics to dispel. Will remove 'the magic debuf allies (defensive dispel magic), disease and poison.
Crusader Strike become 'a skill' for all core blade from level 1. We think that the experience of leveling the paladin is not optimal without an instant attack. The Retribution talent will have a new amending or Strike Crusader rimpiazza completamente.
Holy Shock diventera' un'abilita' core per tutti i paladini.

Modifica talenti
Vogliono abbassare leggermente le capacita' difensive dei paladini Retribution ed Holy. Un cambiamento che stiamo prendendo in considerazione e' di ridurre di un paio di secondi la durata di Divine Shield . Detto cioe', i Retribution vanno piuttosto bene nei BG e proprio i BG avranno maggiore attenzione dedicata visto che forniranno i migliori reward per il PvP. Inoltre le meccaniche di cura in Cataclysm saranno differenti, al punto che un paladino potrebbe non essere in grado di curarsi completamente nella durata di un Divine Shield , so it might not be a problem. Retribution
They want to have one or more 'mechanism that involves some risk to press the wrong button, making the rotation more elementary and less' error-prone. In aggiutna want to give this species' utility for PvP right now, the success of a Retribution Paladin in PvP and 'chance' to burst, or just to survive.
They want to prolong the life of Sacred Shield to 30 minutes and the limit of one target at a time. The intention 'that the paladin can use it on your main target. Having said that 'they want to increase the tools available to the Holy and expand their niche, so' that are not automatically chosen as tank healers due to the fact that they are not excellent raid healer. Want to add to the branch Holy
a big care, as for the other healer classes. Flash of Light will 'fast and expensive care, Holy Light media attention with good efficiency. Beacon of Light will be 'modified to work with Flash of Light . The ability 'we like, but they want their champions to use wisely and not just a way to double the care.
The Holy Spirit will use for the mana regen, this upsets the existing mechanisms that aim to get only buds with Intellect. Protection
I have different rotations for the tank single target and multitarget. For this reason we are thinking of the needs' of an additional C for each rotation.
Holy Shield will not have 'more' offices. Sara 'set to increase the chance to block and when' active and will continue 'to provide extra damage and threat.

Mastery
Holy
Healing Meditation

Critical Healing Effect

Meditation: Converting spirit mana regen increased, similarly to all other healer classes.

Critical Healing Effect: Increases the effectiveness of critical care of the blade.

Protection
Damage Reduction
Vengeance
Block Amount

Vengeance: the conversion of damages received in attack power, which all have tanks

Block Amount: they want to keep the blade protection as a tank to block a lot. By contrast, the warrior will get every now and then 'block of the "critical", while the blade will absorb' more 'damage with the normal block.

Retribution

Melee Melee Damage Critical Damage Holy Damage


Holy Damage: Increases the Holy damage-dealing attacks.

PS: some clarifications

Flash of Light is a cure faster, but will be 'more' expensive to justify the speed '. Beacon of Light should be amended so that its benefits become "heal two targets at once" and not "heal two targets with the mana required for one". wants to save time, not mana .

then want to change the design of care to calibrate it with the other healers. Holy Light will 'care media: efficient but not excessive. Flash of Light care faster and more 'expensive (which is' against the current model of the blade, so mana efficient and care' that fast). The Holy talent can take away a treatment that will be 'a giant Holy Light. " It can take care of these three "big" (or two crit) to return a tank by "almost died at 100%.

currently live in, and Beacon of Light 'a tool that allows the paladin Targett another addition to its main target. Cataclysm If you care to double as now would be unbalanced. We have two ways to rebalance : o make it work only on some treatments, such Flash of Light or Holy Light (but not that big) or increase the mana cost of a cure that would be replicated by the Beacon. With such a structure ', not Beacon would cost in mana.

also always live in, the champions have huge mana pool and healing output as great. This implies that they are excellent single target healers and weak in other roles. They want which may be more 'interchangeable with other healers and, for example, you could have a Holy priest and a tank on the raid on the Holy blade. We do not know if they can fully extend the current niche, but definitely want to add thickness to those that are too narrow. About Guardian
of Ancient Kings, clearly not 'a pet, does not have a pet bar and it is not' intended to stay long. It is' to call in case of need "

Monday, July 19, 2010

Is Estratest Synthetic?

Addon

As you may have guessed by now it is essential to maintain active Beacon of Light and Sacred Shield in the tank this can help the addon ZOMGBuffs

E 'recommended un addon come Grid o HealBot perché vi permettono di selezionare e curare facilmente tutto il party.


Guida all'HealBot (How to)

Healbot è l'addon di cura per eccellenza degli healer. La sua peculiarità fondamentale risiede nel concentrare all'interno di un singolo addon una gamma molto ampia e variegata di caratteristiche che rendono il raid healing meno impegnativo. Nonostante ciò che dicono in molti, possiede praticamente tutte le opzioni dell'accoppiata Grid + Clique fuse in un singolo addon.

Configurare la UI base
L' interfaccia di Healbot, shows from the very beginning of its simplicity of use, appearing as a rectangle at the center we see the name of your PG. Clicking on "Option" below it will open the configuration menu, divided into 7 sezioni.Il first step is to implement highly recommend you to configure just the basic interface, as it is with what we face our challenges more exciting.

To do this, click on "Skins".

The appearance of the interface is immediately changed by opening the window " Use Skin." We can see different types of style. The default is no doubt well-designed, so there are no big reasons to change it. In case you prefer to alter it, to see the player and the groups they belong (in a raid of 25, could be very helpful) advice the " Raid." We
, sailing in the subsection " Bars " change the size of the bars, the number of columns, and vary the color of the individual to fit the class type it represents.
options here are really a lot, just think that in sub-sifting " Chat " you can configure a special message, when you rush a player.

Configure Buttons bindi

Another key part, if not the most important, is the one called "Spell " where you can, precisely, to structure the key binding, to a total of 90 combinations, although in reality it takes is a maximum of 10-15 keys bindi, to organize the best "rotation" of spells of care.
A recent versions, the developers of this addon, have implemented an option next to the spell Binda, which allows you to automatically activate the trinket after the use thereof.
Initially you may have considerable difficulty remembering keys to press, especially in the heat of the fight, but I assure you that after a little practice you can not do without.
Browsing this section, we encounter also in the way of SmartCast , that is, those skills that facilitates the casting addon. Most importantly, though common to addon like this, is the ability to interest the player, with a single click on its icon in combat over.
Another characteristic feature is the configuration of Healbot buff in " Buffs."

should be noted that this feature is really optimal, as it allows you to decide which buff cast e a quali gruppi di players castarli. Oltretutto mostra, tramite la variazione cromatica delle icone, quando i buffs scadono, spuntando l'opzione " Monitor for missing buffs ".

Altre particolarità
Healbot permette anche di ovviare il problema dei dispel tramite la relativa sezione " Cure ".
A discapito di questa peculiarità devo dire, che utilizzare un addon specifico per questa funzione (es. Decursive ) potrebbe essere più vantaggioso, poichè aggiungere un' altra variazione cromatica alle barre, nel momento in cui una fight comincia ad essere più caotica, potrebbe generare sgradevoli inconvenienti sul raid healing.
Comunque è una considerazione assolutamente soggettiva questa.

Come si può vedere da questo screen, si può notare che healbot dispone anche di una caratteristica, che molte persone associano esclusivamente a Grid : il track di HoT e particolari spell. Nel caso specifico del priest si può visualizzare, spuntando nella sottosezione "General" della cartella " Skin " le opzioni " Show HoT " e " Show Debuff ", il track del renew, del PoM, del "Serendipity" e addirittura del proc del "Surge of Light".
Riguardo la modifica della UI di base, c'è un'altra interessante modifica da tenere presente. Nel caso non si volesse display the icons of their party colleagues, the basic interface that provides us with the blizzard, just go to the "General " and check the option "Hide Party Frames "

conclude here driving on Healbot , remembering that the addon customization options are still endless. The best way to know fully what is a live and test it first hand.

(taken from http://www.battlecraft.it/viewtopic.php?f=32&t=830)

Friday, July 16, 2010

Licensing Data Is Corrupt



As for the professions speech is long, there are those who choose the profession only to make money, some for the stats that increase (eg Alchemy increases the intellect, stamina Mining) and those that increase the chances for high-level gems as special or additional soket.

I personally have chosen Blacksmithing and Mining , the first because the pally class is the only healer who wears plate then I have always built the armor and also because the lvl 70 with 2 extra soket ( Socket Bracer Socket Gloves & ) in addition to Eternal Belt Buckle but can be sold so they can use it all; Mining per supporto al Blacksmithing e per far soldi.

Credo però che se si hanno già altri PG quindi nessun problema economico sarebbe meglio sostituire Mining con Jewelcrafting ... in questo modo non avremmo solo 3 soket aggiuntive ma anche pietre epiche come " Brilliant Dragon's Eye " che da 34 di Intellect contro i 20 di una " Brilliant King's Amber ".

Il bonus che avremmo dalla combinazione Blacksmithing/Jewelcrafting è: + 82 Intellect Adesso a voi la scelta!!!
.

Pedal Boat California

Professions Spells and Potions Food

Come ben sapete quasi ogni oggetto può essere incantato o modificato.... ecco qui una lista abbastanza completa dei migliori incantesimi per pally healer.


Head
Arcanum of Burning Mysteries (30 Spell Power e 20 Critical Strike Rating)
Arcanum of Blissful Mending (30 Spell Power 3 10 Mana per 5 seconds)

Shoulder
Greater Inscription of the Crag (24 Spell Power e 8 Mana per 5 seconds)
Greater Inscription of the Storm (24 Spell Power e 15 Critical Strike Rating)

Back
Enchant Cloak - Greater Speed (23 haste rating)
Darkglow Embroidery (400 mana when cast a spell only for Tailoring)

Chest
Enchant Chest - Powerful Stats (all stats +10)

Braces
Enchant Bracers - Superior Spellpower (30 Spell Power)
Enchant Bracers - Exceptional Intellect (16 intellect)
Socket Bracer (+1 socket only for BS)
Fur Lining - Spell Power (76 Spell Power only for Leath.)

Gloves
Enchant Gloves - Exceptional Spellpower (28 Spell Power)
Socket Gloves (+1 socket only for BS)
Hyperspeed Accelerators (340 Haste Rating per 12 seconds only for Eng.)

Belt
Eternal Belt Buckle (+1 socket)

Pants
Sapphire Spellthread (50 Spell Power e 30 Stamina)
Master's Spellthread (50 Spell Power e 30 Stamina only for Tailoring)

Boots
Enchant Boots - Greater Vitality (7 Mana per 5 seconds)

Finger
Enchant Ring - Greater Spellpower (23 Spell Power only for Enchanting)
Enchant Ring - Stats (all stats +4 only for Enchanting)

Weapon
Enchant Weapon - Major Intellect (30 Intellect)
Enchant Weapon - Mighty Spellpower (63 Spell Power)


Shield Enchant Shield - Greater Intellect (25 Intellect)

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The choice of food and potions is mainly bound to the statistics of your character, in fact we tend to use food and potions that strengthen the statistical lower or at least one of the lowest.

Food
Tender Steak Shoveltusk ( 46 Spell Power and 40 Stamina)
Fish Feast (80 Attack Power, 46 Spell Power e 40 Stamina)
Firecracker Salmon ( 46 Spell Power e 40 Stamina)
Very Burnt Worg ( 40 Haste Rating e 40 Stamina)
Imperial Manta Steak ( 40 Haste Rating e 40 Stamina)
Spicy Fried Herring ( 20 Mana per 5 seconds e 40 Stamina)
Mighty Rhino Dogs ( 20 Mana per 5 seconds e 40 Stamina)


Flask
Flask of the Frost Wyrm ( 125 Spell Power )
Flask of Distilled Wisdom ( 65 Intellect )
Flask of Mighty Restoration ( 31 Mana per 5 seconds )
Flask of Pure Mojo (crea 2 Flasks of Pure Mojo - 45 Mana per 5 seconds )


Battle Elixir
Spellpower Elixir ( 58 Spell Power )
Guru's Elixir ( 20 all Stats )
Elixir of Lightning Speed ( 45 Haste Rating )


Guardian Elixir
Elixir of Mighty Thoughts ( 45 Intellect )
Elixir of Mighty Mageblood ( 30 Mana per 5 seconds )


Ovviamente l'avvento di Cataclism cambierà tutto... ma per il momento questa è la migliore selezione.

Tuesday, July 13, 2010

How Long Before I Can Wax Again

Glyphs and Talents

Glifi

I do not like to advise the position of the talents or glyphs to use them because I think part of the characterization of the character and depend very much on the style of game that you have or you want to take ... I personally have always made me the tree of talent and I always picked the glyphs to use. A single glyph or a talent moved to change the character a lot.
What follows then is a "hint" purely personal.
I use as glyphs:


Talents and Speccature

With regard to the provision of the talents are his schools of thought: some people prefer to place them in Holy / Protection and who in Holy / Retribution .

Entering specifically the speccatura Holy / Protection [51/20/0] foresees the achievement of the Divine Guardian . Normally if we use the Divine Sacrifice 30% of all damage taken by the party will be redirected to the Paladin. If we have reached But the talent Divine Guardian every time we use Divine Sacrifice, all party members within 30yards, take 20% less damage for 6 sec. It also increases the duration of the Sacred Scield 100% and the amount absorbed by 20%.

speccatura The other most common is the Holy / Retribution [51/5/15] which reduces the cost of mana with Benediction decrease the cooldown of Judgement with Improved Judgments and increase critical of Conviction .

Personally, I preferred to create a hybrid [51/17/3] that, in addition to the achievement of Divine Guardian mi mette 3 talenti in Benediction diminuendomi il costo mana delle spell del 6%.

How To Play Mound And Blade Multiplayer

Gems

Dopo aver parlato delle stat mi sembra utile parlare subito delle gemme per sockettare la nostra armatura.

Normalmente si utilizza sempre la Brilliant King's Amber anche quando la socket non è gialla, l'uso delle altre è consigliato se come bonus si ha Intellect oppure se si è davvero carenti con qualche stat.




Le elenco qui in ordine prioritario:

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Priority statistics

One of the first problems came to level 80 as sockettare is certainly the first epic armor pieces that are won. The problem is figuring out what it needs our paladin healer to improve their performance.

Here I report the statistics in order of importance:
INT > MP5 > SP > HAS > CRIT

For many it may seem strange to focus MP5 and SP HAS and CRIT, the motivation found below:

INTELLECT is certainly the primary stat to focus on each other, and in some effect is even more important the contribution to autonomy in terms of mana.

Intellect received a huge boost with the mechanics of WotLK, and is the best stat for Paladins Healer. This is what gives 100 of Intellect:
  • 121 of Intellect, with BoK and Divine Intellect
  • 1815 Mana at the beginning of the fight
  • 37.8Mp5 by Divine Plea.
  • 18.1Mp5 refuel.
  • 4.54Mp5 by Arcane Torrent , se sei un Elfo del Sangue.
  • 24.2 di Spell Power
  • 0.726% di Spell Critico
Questo vi dà un sacco di mana, si possono facilmente raggiungere 45k con la gear di ICC, che consente di esprimere più luci sante e di essere più liberali nel loro impiego.

MP5 è la seconda stat per importanza, di nuovo per ragioni di autonomia.

SPELLPOWER , la cui utilità si comincia a sentire nell'ottica di dover usare " Flash of Light " come cura a basso consumo.

HASTE , I put in this position mainly because it is widely enough that the pieces of gear comes from the ICC (as a rule go over 700 haste is almost useless).

CRITICAL why the nerf to illumination has actually changed the cards on the table, making the stat CRIT much less attractive than before.

Thursday, July 8, 2010

What Blog Was Used In The Movie Perfect Man?

Spell

Here is a small, but fairly detailed guide to all the spell more important than a good paladin healer should know and use.

Judgement of Light: It is a spell that has often made a significant contribution in health, gives you 15% bonus on the casting speed per 60 secondi, cura di 400 tutti quelli che attaccano il boss colpito dalla spelo e vi garantisce una piccola rigenerazione di vita e mana... vi consiglio di usarlo sempre. Se c'è carenza di manna o ci sono più paladini ci si può mettere d'accordo per utilizzare anche il Judgement of Wisdom

Flash of Light : è una spell di cura diretta poco potente (intorno ai 6k) ma allo stesso tempo ha un casting time cortissimo quindi è la più usata.

Holy Light : è una spell di cura diretta molto potente (intorno ai 17k) ma con casting time lento, sta a voi decidere quando usarla. E' consigliato il " Glyph of Holy Light that increases the spell by 10% and 5 targhet found in 8 yard of the main target.

Holy Shock: it is a momentary spell of direct care, if abbianata the "Glyph of holy shock "will give you every 5 seconds 8K care even if your defender is moving. This treatment is very powerful because it triggers other mechanisms that we will see later. When using flash of light makes the next instant, if you wear the set t8 increases by 15%. We recommend " Glyph of holy shock " which reduces the cool down for a second.

Lay on Hand : it is a spell di cura diretta istantanea che va usata in casi di emergenza, con i talenti giusti arriva a 9 minuti cd, spessissimo salva la situazione, cura quasi tutta l'energia di un personaggio, spesso viene utilizzata anche per il recupero di mana in emergenza. Se viene utilizzata su un giocatore non buffato dalla Beacon of Light cura anche il giocatore buffato.

Beacon of Light : è una spell di cura indiretta (come il " Glyph of Holy Light ") e, a perer mio la spell più importante dei paladini, generalmente usata sui tank o su targhettizzati, raddoppia le cure del paladino. Nello specifico si tratta di un buff che permette al giocatore buffato di assorbire cure pari alle cure che il paladino makes the other players within 60 yards. It is also used when the player is too far for regular care and taking care of themselves funny. Special mention p er the "Beacon of Light Glyph of " c he comes in handy in a scenario where it is used constantly and massively.

Sacred Shield: It is a spell mitigation of the damage, a shield that allows for recovery of a life when you cast a Flash of Light .

Divine Shield, Hand of Protection : are other spell damage mitigation; as Divine Shield personal invulnerability and Hand of Protection as a shield to physical damage to those who take aggro.

Greater Blessing of Kings , Wisdom, Might : buff are long-term (10-30 minutes) to use on themselves and the party are used to strengthen the characteristics / skills of individual characters.

Seal of Light, Seal of Wisdom : buffs are for personal use.

Divine Illumination: a modifier of the spell is crucial because it reduces the mana cost of spel 50% for 15 seconds.

Avenging Wrath : it is a modifier of the spell, the wings of the Paladin, which originally had only the effect on the damage, now they also give a temporary buff to care.

Divine Plea , Arcane Torrent : they are to recover the mana spell that have the characteristics of regenerating a significant percentage of total mana. Except in special cases, are to be used at every cooldown to regenerate mana spent.

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the gameplay of the Paladin Healer

Istance
of 5 players in 5-man instance things have been simplified a lot, you put "Beacon of Light" and "Sacred Shield on the tank, and basically takes care of "Flash of Light" all others. On average, the steady stream of "Flash of Light" redirected from "Beacon of Light" is enough to keep up the tank, if you see it below, use the "Holy Light" on any player. Although it seems strange, deserves not treat directly into the tank.



raid of 10 players for the 10-man raid is all very similar to the normal 5-man instance, taking into account that there will almost always only a holy paladin. In the 10-man raid hard with single champion will return to the main difference is that the predominant use of the "Holy Light". At critical moments you will be furiously spamming "Holy Light" on not worrying about raid dell'overheal mainly because it is the "Holy Light" reflected on the tank that is going to sign.


Raid
25 players in 25-man raid there will be a couple of holy paladins and here are beginning to be interesting considerations. In meetings with both single tank will have the "Beacon of Light" on the tank, spamming cures on the raid or the tank itself when no one else takes damage. Since most Sacred Shield "does not stack with each other, put it on the paladin tank with higher spellpower. In the meetings the two double-tank paladins usually treat different tank and cross the Beacon, the highest yield of this technique is a champion cercare di curare quando uno dei due tank sta prendendo danni e non solo il proprio. Se poi ci sono tre paladini, il terzo mette Beacon sul tank più a rischio e si occupa di refullare il raid. Anche in questo caso, nei raid 25-man hard la differenza è che verrà usata principalmente la "Holy Light".

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SacredBeast

Ciao a tutti, sono SacredBeast, Paladino Healer sul server Shattered Halls. Ho notato che nessuno ha ancora scritto una guida precisa sulla mia classe preferita ci sono sicuramente buoni punti di riferimento ma solo roba frammentata e, forse peccando di presunzione, ho pensato di farlo io per aiutare tutte quelli che come me adorano i paladini.

Perchè ho scelto un blog?
La risposta è simple .... WOW is constantly evolving, and the classes may change radically overnight, the blog allows easy placement of news and updates!

Background on Paladin Healer
The Paladin healer was often criticized for its lack of cooperation with the group but, ironically, thanks to some spell unique to its class is (in my opinion) the only healer really necessary in a raid.
Healer why I advise you to level from a few spells of attack then use Retribution at least until lvl 60 unless you want to grow by only dungeon.