Tuesday, July 27, 2010

Accessing Multiple Dvd On A Pc



Usually used for tank healing, the holy paladin is a class of care, in spite of what many think, not very dynamic and easy to use well.
It 's a class that should be studied thoroughly in all its facets and I assure you that are many.
Hopefully this guide give you a smattering of states on the subject.

In the past we have already seen speccature custom, used by more experienced if they are modeled properly .... here, in particular, we look for talent and the talent speccature most common .... to start playing with the holy pally I suggest using the following speccature ... for expert advice to try the others.

HOLY-Retribution [51/5/15]
HOLY-PROTECTION [51/17/3]
this species, as those of any class, have significant points of subjective change. Let's see how talented

both the two species in particular, explaining the importance of each talent.
  • 5 points in Spiritual Focus : Reduces the pushback, while caste Flash of Light and Holy Light by 70%.
  • 3 points Healing Light: Increases the treatment of HL, FOL and Holy Shock by 12%. Indispensable talent.
  • 5 points in Divine Intellect : Increases intellect by 10%. As the intellect, the most important stats for this class / spec I would say that a major contribution.
  • 5 points in Illumination : after a critical HL, HS or FOL have a 100% chance to gain mana equal to 30% of the mana cost of spells of care in question. In tandem with the Focus Magic Arcane Mages, a Paladin to ensure continuous supply of mana.
  • 2 points in Improved Lay on Hands : Damage received by the target of this ability is reduced by 20% for 15 sec and the CD on this spell was reduced to 4 minutes. Not using the shell as a top priority for the Holy Paladin, but the reduction of harm related, could be a good incentive to keep the tank up in desperate situations. You can choose to sacrifice a redirect to Aura Mastery .
  • 2 points in Improved Blessing of Wisdom : Increases the effectiveness of the Bow by 20%. Very important from the perspective of talent raid buff.
  • 1 point in Divine Favor : When activated this skill next FOL, or Holy Shock HoL get a 100% chance of encryption. It has a key tactical role, and not often the players who play this class know how to use full potential. Works in conjunction with the 'effect of the Infusion of Light talent . I will explain all this in the section on mechanics.
  • 3 points in Sanctified Light : Increases the critical chance of Holy Shock HL and 6%. Also this talent work in synergy with Divine Favor.
  • 5 points in Holy Power : increases the chance of your holy spell critical by 5%. Guarantees, as well as other talents that increase critical, a return of mana thanks to Illumination
  • 3 points Light's Grace: The Holy Light Holy Light has another result of a 100% chance of having the cast time reduced by 0.5 sec (15 sec). Together with the Judgement of the talent also increases the speed of casting, which is essential for a holy paladin.
  • 1 point Holy Shock: an important moment of care that has a strategic value with various talents.
  • 5 points Holy Guidance: Increases spell power by 20% of your total intellect. Represents the 'exaltation of' intellect as a primary stat.
  • 1 point in Divine Illumination : Reduces the mana cost of all spells by 50% for 15 sec.
  • 5 points Judgments of the pure : Judgement increases your haste by 15% for 1 minute. It must be kept up the fight all the time, to ensure proper and effective healing.
  • 2 points Infusion of Light: Your Holy Shock crit to reduce the cast time of 1.5 seconds for the next FOL or increases the chance of critical success HL of 20%. It also allows the FOL to treat the target of the Sacred Shield for an additional 12-HoT second corresponding to the value of your care fol.
  • 2 points Enlightened Judgments: Increases the range of your Judge of Light and Wisdom of 30y and hit rating by 4%. 4% hit is very important not to mix the Judge.
  • 1 point Beacon of Light: spell the end of the branch is holy and can safely say that it is the most that Improve the blizzard has placed in the branches of a class of care. This makes the paladin class of treatment is often crucial in a raid well composed.
So far both species are equal. The differences are being felt now.

HOLY- Retribution
This species, thanks to the talents in the field retribution, garantisono a critic and an output of care in Recount definitely higher. However, its actual effectiveness in comparison with other species, is slightly lower. Although this is the best choice if you still get to know this class care and is looking for a better gear.

Branch Retribution
  • 5 points in Benediction : Reduces the mana cost of all instant 10%.
  • 3 points Heart of the Crusader : in addition to the normal effect, your Judge critical of all increase the attacks against the target for an additional 3%. A very important buff for your raid. E 'feature of the retribution paladin, but in the absence of it can be very helpful.
  • 2 points in Improved Blessing of Might : Increases the bonus of 25% of the BoM. Useful points for the raid buff.
  • 5 points in Conviction : increases your chance of critical 5%.

Protection Branch
  • 5 points Divinity : Increases your treatment made by 5%. Absolutely improvante for a healer.

HOLY -PROTECTION
talented in this way one conceives the champion, much like the priest disciplines. Both of which use a lot more to healing based mitigation and prevention of damage. It is currently the best choice for an end-content of ICC. His spell damage reduction, if used properly, guarantee the survival of the raid in an optimal manner.

Branch Retribution
  • 3 points in Benediction : Reduces the mana cost of all instant 10%.
Protection Branch
  • 5 points in Divinity : aumenta le tue cure fatte del 5%.
  • 3 punti in Stoicism : Riduce la possibilità di essere stunnato del 30% e riduce la possibilità che le tue spell di cura e i DoT vengano dispellati per un addizionale 30%. A livello di PvE è abbastanza inutile, ma servono punti per passare al livello successivo.
  • 2 punti in Guardian's Favor : riduce il CD del tuo Hand of Protection di 2 minuti e aumenta la durata del tuo "Hand of Freedom" di 4 secondi. Molto utile se si utilizza spesso questa spell per salvare membri del raid che pullano aggro.
  • 1 punto in Divine Sacrifice : 30% of the damage received by party members around 30y is directed towards the paladin. The damage that reduces the life of the champion in the 20% break the effect. It lasts 10 seconds. One of the two talents that characterize the mechanical shovel holy-protection.
  • 3 points in Improved Righteous Fury : When this spell is active, all damage received is reduced by 6%.
  • 1 point Toughness: Increases the armor of the gear of 2% and reduces the duration of the effect of slowing down 6%. It has a more practical value for the PvE to PvP.
  • 2 points in Divine Guardian : quando è attivo, il danno ricevuto dai membri del tuo raid, intorno a 30y, viene ridotto del 20% per 6 secondi. Inoltre aumenta la durata del tuo Sacred Shield del 100% e la quantità di danno assorbito del 20%. Lavora in sinergia con Divine sacrifice e risulta molto utile per la prevenzione dei danni.

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