Tuesday, January 25, 2011

How To Open My Golf Boot From Inside

The Enchant

For enchant have few choices, avoiding those with mastery to be chosen to force those with Intellect in the case were available, otherwise use the first ones with Spirit and then choose those with Haste.

Back: Enchant Cloak - Greater Intellect
Chest: Enchant Chest - Peerless Stats
Feet: Enchant Boots - Haste / Enchant Boots - Lavawalker
Hands: Enchant Gloves - Haste
Shield : Enchant Off-Hand - Superior Intellect
Wrist: Enchant Bracer - Greater Speed \u200b\u200b / Enchant Bracer - Exceptional Spirit
Head : Arcanum of Hyjal
Shoulder: Greater Inscription of Charged Lodestone
Legs: Ghostly Powerful Spellthread

For the weapons we can choose between two enchant, the 'Heartsong and Torrent Power .

Apart from the enormous price - right now - the Torrent Power, it is not easy to give a final conclusion about which one is better, the CD has an internal Heartsong 20 seconds and generally provides more mana regen, but the Torrent Power has a 45s cd and offers more burst. The choice eventually falls on your possibilities.

(Written by Artius )

Monday, January 24, 2011

How To Install Wedding Dance Mount And Blade



The base course are all red gems from +40 int, but it can happen that there are interesting socket bonus, with blue or yellow slot . What to do in these cases?

all depends on the socket bonus, the color of the socket present and the overall gain of statistics. For example, if an object has only one socket that has blue as a bonus +10 int, +20 int +20 spirit should bejeweled, so in total gain is +30 int and +20 spirit, +40 int instead of just putting that would be a red.

Same thing for yellow socket, if the damage bonus +10 int or spirit should put a +20 int + 20 haste.

usually the gems that are definitely worth burgeon mix head and chest / legs for the chest / legs mind you, only if one of the two sockets should burgeon the other is red mixed, if you have mixed both burgeon sockets are lost statistics. However, usually the interesting bonus for going with my eyes closed the +20 / +10 int / spirit.

The basic rule is simple, take a quick mental calculation of statistics, and in the end is that Gemma mixed as the number one reconciles intellect is lost or greatly increase the spirit or haste, then should the mixture. Remember, however, that 10 int> 10 spirit, 10 int but is \u0026lt;20 spirit, and a gem +20 int + 20 spirit that activates a bonus of +10 spirit is better than one gem from 40 int, 30 as spirit is a little better than 20 intellect.

For Meta Socket there is a slight choice, the 100,000 mana, you should use as the destination ' Insightful Earthsiege Diamond over this amount of mana' s Ember Shadowspirit Diamond gets better.


summary:

Blue Gem:      Sparkling Ocean Sapphire +40 Spirit
Red Gem:      Brilliant Inferno Ruby +40 Intellect
Yellow Gem:  Fractured Amberjewel +40 Mastery Rating
Orange Gem:  Reckless Ember Topaz +20 Intellect +20 Haste Rating
Green Gem:    Zen Dream Emerald +20 Mastery Rating +20 Spirit
Purple Gem:   Purified Demonseye +20 Intellect +20 Spirit
Meta Gem:     Ember Shadowspirit Diamond +54 Intellect +2% Maximum Mana

(Written by Artius )

Friday, January 14, 2011

Delayed Period Cause Stomach Acid

Movement Gems Pre-Raid Gear

How is a Paladin?
Well, many people will laugh reading this sentence, after entire expansion where we've been spam 1 spell continues, the more places a Holy Shock now and then, unfortunately, "fortunately" is totally changed since that time, allowing clear to distinguish the rotational aoe and single target.

The first lesson to learn is to understand that the bar has a mana . Thinking of spamming the Divine Light all day is crazy, but then how to master if you encounter today in the raid last even up to 9 / 10 minutes?

The first step towards stability is to use the mana Judgement a CD, and delay it only in cases of urgent need of care, but remember, every Judgement have lost about 3k mana wasted. Another use that, and the so-called Divine Plea that glyph back 15% of maximum mana but carries a mortal strike by 50%. In all the boss fight there are moments of calm purpose made, in these moments we must use the Plea, pulling as soon as possible in an inc so it can be used several times during its lifetime.

understand the basics on how to regenerate mana and resist even in the longest Inc has to go to rotations:

Single Target - Target Multi light: in this case, and most of the situations where you meet, you the provision of essential Beacon . Usually be applied to the Main Tank, but in special cases you can put on other players, do not pull on because there is certainly already the Protector of the Innocent, which serves as a beacon on the mini champion. Put the Beacon (usually pre pull) to go Holy Shock Holy Power to start producing, chastity a Judgement to get the buff and started a dell'Haste Holy Light on the tank, continuing in this way. Just one person takes damage, if moderate, castategli 1 / 2 Holy Light , perhaps followed by a Holy Shock, but if there's heavy damage cast a Divine Light. A 3 Holy Power can decide whether to use Light of Dawn or Word of Glory, depending on the situation you use one that best suits your group. The important thing is to keep
a stream of continuous treatment of Holy Light and Holy Shock a cd, and be ready to cast a Divine Light . Do not jump around between a cure or tabs, WoW and the other, stay in casting a Holy Light .

Multi Target heavy - AoE : here comes the 'Holy Radiance . It 'important to understand however that the' Holy Radiance is not a cure to burst, but 10 seconds tick by, slowly taking care of the whole group. To entrust to care aoe instant, and the 'Holy Radiance tick, you should use the Light of Dawn to 3 Holy Power, or rely on the Guardian of Ancient Kings situations heavier. In desperate situations use the Guardian of the Ancient Kings + Divine Favor + 's Avenging Wrath, then activating the' Holy Radiance and then passing the spam Divine Light (with which Guardian of Ancient Kings doubled and treat everyone around) is the best way to avoid a raid full of Wipp and resume at the last minute. Remember to use the aoe ' Holy Shock is crucial, since it allows to Holy Power, then download from the Light of Dawn .

(Written by Artius )

Wednesday, January 12, 2011

Ft Smith Wax Brazilian



Once you get to lvl 85 one of the first things to which we must Gear is the point. Unfortunately, it is essential both for normal dungeons for the HC, in fact if you do not have the 'right item level does not make you enter.

Many resort to make-up items to take to another level in the bags also not suitable to their characters but you will soon realize that to hasten the entry into HC is useless .... if you do not have the right GS you can not even play.

That said, what are the best pieces to be taken with the reputation of the factions, and with Justice in Heroic Point?

below for a detailed list slot, when possible, different choices (2 slots with the first item is the best and the alternative below) .

Head :
Crown of the Blazing Sun 2200 Justice
Helm of Untold Stories Shadowfang Keep (Lord Godfrey - ultimo boss)

Neck :
Quicksilver Amulet Blackrock Caverns (Karsh Steelbender - 3° boss)
Celadon Pendant 1250 Justice Points

Shoulder :
Harp Shell Pauldrons Throne of the Tides (Commander Ulthok - 2° boss)
Pauldrons of the Forlorn 1650 Justice Points

Back :
Solar Wind Cloak Halls of Origination (Rajh - ultimo boss)
Azureborne Cloak Grim Batol ( Drahga Shadowburner - 3° boss )

Chest :
Peacemaker's Breastplate revered Earthen Ring
Chestguard of Dancing Waves 2200 Justice Points

Wrist :
Bracers of Umbral Mending Grim Batol (Erudax - Ultimo boss)
Gearbreaker's Bindings The Deadmines ( Helix Gearbreaker - 2° boss)

Hands :
World Keeper's Gauntlets Earthen Ring exalted
Clutches of Dying Light Blackrock Caverns (Ascendant Lord Obsidius - Ultimo boss)


Waist :
Sun King's Girdle Ramkahen exalted
Belt of Barred Clouds   1650 Justice Points

Legs :
Legguards of the Gentle 2200 Justice Points
Greaves of the Misguided Shadowfang Keep (Lord Godfrey - Ultimo boss)

Boots :
Guildmaster's Greaves The Deadmines (Vanessa VanCleef - Ultimo boss)
Greaves of Wu the Younger Lost City of the Tol'vir (High Prophet Barim - 2° boss)


Ring :
Kibble Blackrock Caverns (Beauty- 4° boss)
Ring of the Great Whale Throne of the Tides (vari mostri)
Veneficial Band   Lost City of the Tol'vir ( Lockmaw & Augh - 3° boss)

Band of Life Energy Halls of Origination (Ammunae - 5° boss)

Trinket :
Tear of Blood The Stonecore (High Priestess Azil - Ultimo boss)
Corrupted Egg Shell Grim Batol (Erudax - Ultimo boss)
Witching Hourglass Blackrock Caverns (Ascendant Lord Obsidius - Ultimo° boss)
Blood of Isiset Halls of Origination (Isiset- 4° boss)

Weapon :
Scepter of Power Halls of Origination (Setesh- 6° boss)
Torturer's Mercy Blackrock Caverns (Rom'ogg Bonecrusher - 1° boss)


Shield :
Shield of the Mists 950 Justice Points
Crepuscular Shield Blackrock Caverns ( Ascendant Lord Obsidius - Ultimo° boss)


Relic :
Book of Dark Prophecies The Stonecore (High Priestess Azil - Last boss)
Book of the Song Well Sung The Deadmines (Vanessa VanCleef - Last boss)


may be useful now give a quick look at gems


Blue Gem: Sapphire Sparkling Ocean
+40 Spirit Red Gem: Inferno Ruby Brilliant +40 Intellect Yellow
Gem: +40 Fractured Amberjewel Mastery Rating
Orange Gem:  Reckless Ember Topaz +20 Intellect +20 Haste Rating
Green Gem:    Zen Dream Emerald +20 Mastery Rating +20 Spirit
Purple Gem:   Purified Demonseye +20 Intellect +20 Spirit
Meta Gem:     Ember Shadowspirit Diamond +54 Intellect +2% Maximum Mana
 

(Scritto da Artius - Rivisto e corretto by: SacredBeast )

Chrisitian Tatoos Sayings

Statistics

Intellect, Critical , Haste, Mastery, Spirit . What gems or
Reforgiato?
It 's a good question.

Certainly the statistical base to raise as much as possible is the 'Intellect , gives us more mana, more spellpower, more critical, and also increases the mana regenerated through the Spirit . You can ask for? I think not. The Spirit instead? A good statistic certainly gives us more MP5, but agrees to take only one from pezzi di base e dagli enchant, ma non metterlo mai al posto dell'intelletto.

Ma tra le statistiche secondarie come muoversi? Meglio puntare sul critico o fare scudi piu grandi con la mastery? Oppure cercare di alzare l'haste il piu possibile per castare piu velocemente? E cosa togliere?

Il Critico : tutti sappiamo cos'è il critico, ma come funziona? Ogni 100 critical strike rating guadagniamo il ~0.56% di Spell Crit, è la statistica che scala peggio tra tutte e 3, ma aumenta effettivamente gli HPM , ovvero H ealing P er M ana, aumentando la nostra efficienza come healer. Infatti crittando con una Divine Light sarà inutile castarne un'altra per rifullare il bersaglio, cosa che invece dovremmo fare in assenza di crit. Ma cosa ci dice che abbiamo crittato grazie al critico guadagnato col reforge / enchant, e non con quello da gear? Non possiamo. In sintesi, statistica buona ma troppo casuale, da reforgiare.

La Mastery : la mastery del paladino holy si chiama Illuminated Healing e permette di creare a tutte le cure dirette (tutte ad eccezione dell'Holy Radiance) uno scudo che assorbe il 10% della cura, ogni punto di mastery aumenta lo scudo creato dell'1%. 100 Mastery rating ci dà ~0.697% di scudi in più. Purtroppo per quanto sembri "cool" in realtà non è much, do not approach sull'Holy Radiance and all the cares of the Beacon of Light and Protector of the Innocent actually ignores up to 45% of the total care of a paladin in the raid, to be avoided, unfortunately.

One to rule them all, the Haste : and finally we come to the States, so we should go as far as possible. Why? Well, for two reasons, first, that very well with the rating scale, give you 100 Haste rating gives ~ 0.78% Spell Haste The second reason is that each 10% haste increases by 1 tick the Holy Radiance, giving a significant boost to healing, to decrease linearly over time all the cast and GCD - Global Cooldown. In the case non fosse chiaro tutto il gear deve essere pieno di Haste, haste ed haste!

(Scritto da Artius )

Tuesday, January 11, 2011

Penis Enlargement Prolexis Penis Enlargement?

Spell care

Beacon of Light : è la base del paladino holy, da tenere sempre attivo sul tank od un'altro player del caso che necessita di uno fonte di cure costanti, trasferisce tutte le cure fatte dal paladino (ridotte del 50%), ad eccezione dell'holy radiance, sul player "beaconato". Dimenticarsi di refreshare un beacon vuol dire perdere quantità massive di cure, non fatelo MAI accadere.

Divine Light : Cost of 7026 mana and cast time long (2.5s without haste), the main spell to use in times of heavy damage if cast on a player that has the Holy Beacon of Light gives a power. Use in moderation to avoid OOM situations.

Flash of Light : Cost of 6323 and fast cast time (1.5s without haste), spell that currently has very limited use if no imminent danger of death - should I use in these cases or Lay on Hands Word of Glory @ a 3 - or boss with the specific mechanism, such Chimaeron. If cast on a player that has the Holy Beacon of Light gives a power, is also a spell that produces more Healing for Second it is also the most inefficient in terms of caring for mana spent. be used only in extreme cases.

Holy Light : Cost of 2107 and slow cast time (2.5 without haste), the main spell to use between a CD dell'holy shock and the other is the caste mana efficient care that we have.

Holy Radiance: cost of 9368 mana, by all players within 20Y by the paladin, with a lower efficiency than those 8y. Moreover, the cure is soft-capped at 6 people, which means that in the presence of multiple targets will heal all, but less so as not to spell the OP (as it was in beta). The holy radiance gets 1 tick every 10% haste.

Holy Shock : costo di 1873 ed istant, da usare ad ogni CD per guadagnare Holy Power, spell fondamentale per un paladino holy.

Light of Dawn : costo di 1-3 Holy Power ed istant, cura in aoe le 5 (6 col glifo) persone con piu bassi HP tra tutti quelli colpiti dal cono. Le cure si trasferiscono inoltre sul beacon, rendendola di fatto la miglior spell in cui investire holy power (a patto di "colpire" tutti e 6 i target). La cosa più importante, sopratutto le prime volte, è capire come mirarla bene e quali sono le posizioni migliori in un fight per ottenere il massimo.

Lay on Hand : Abilità iconica dei paladini, by the target for 100% of HP's champion, and can encrypt with the glyph of the Divinity back 10% of total mana, to be used in cases of imminent death of a player, or in cases of heavy OOM.

Word of Glory : Spell instant costing 1-3 Holy Power, works as a sort of Holy Shock more powerful, best used on people lower in HP. Usually more useful in 10 man raid or dungeon 5.


the CD side is the paladin healer who has called more active among all classes, but let's analyze:


Aura Mastery: When used increases the effect of a 100% aura, or in the case of Concentration, makes it immune to silence. Good to prevent that silence aoe debuff (as Saron Yogg-+0, the time of WotLK) or to reduce the damage to aoe Fire / Frost / Shadow, in different boss.

Avenging Wrath: Increases the amount taken care of all spells by 20%, to use care when you need heavy to pick up a player or the raid.

Divine Favor: Increases the critical and for all spell haste by 20% to use even when there are massive amounts of care, also when used in conjunction dell'Holy Radiance can reach the amount of healing frightening the raid.

Guardian of Ancient Kings : doubles our next 5 treatments and care in all aoe around people cared, mimicking the old glyph dell'holy light. Since the so-called very high (5 minutes) should use it in situations of extreme damage , especially on the raid.

Hand of Freedom : hand extremely situational in pve, they are usually just that the debuff limit the speed of a player.

Hand of Protection: How to save the flight that he aggrato dps? A hand of protection can save lives immediately casts a careless or dps be used to "clean up" the tank by strange physical debuffs, tipo mortal strikes o bleed. Estremamente utile sopratutto durante i trash. Spesso si riferisce a questa spell come BoP, un rimasuglio del vecchio nome che aveva in TBC.

Hand of Sacrifice : molti paladini probabilmente l'avranno scordato, ma questo è uno dei cd piu forti castabili su un tank, superato solo dal Pain Suppression del Priest, inoltre talentando Paragon of Virtue il suo cd viene ridotto ad 1.5 minuti. Da usare quando il tank prende grosse spike di danno.

Hand of Salvation : l'ultima delle Hand a disposizione del paladino, ma di certo non per efficacia: estremamente utile per abbassare l'aggro ai dps piu alti nella threat list o per togliersi di dosso un mob aggrato di cure.

(Scritto da Artius )

Monday, January 10, 2011

Learn To Make Jewellery Ottawa

How to make the Spec

La spec base base, che prende solo i talenti fondamentali è la 31/3/3 , tutte le build hanno come base questa struttura . Abbiamo ora 4 punti liberi, vediamo in quali talenti è piu efficace inserirli:

Last Word : abbiamo già 1 punto base in questo talento, e sinceramente non mi sento per nulla di fillarlo del tutto, in raid solitamente la Light of Dawn è quasi sempre superiore come utilizzo di Holy Power, inoltre questo talento garantisce solo un aumento del crit ai player sotto al 35% , troppo situazionale, 1/2 è piu che sufficiente, ci sono scelte migliori.

Enlightened Judgments : anche in questo talento è già inserito 1 punto base, per guadagnare sufficiente hit rating ed avere un decente boost alle healing, infatti la cura si trasferisce al beacon oltre a proccare sul paladino. Mettere un secondo punto qui è relativamente utile, in raid i paladini per avere una mana regen adeguata dovranno usare il Judgment a cd o quasi, raddoppiare le healing ricevuto con questo talento garantisce un aumento globale di circa 1% delle healing. A scelta vostra se mettere il 2/2 o no, io personalmente valuterei altro.

Blessed Life : Un bel talento, really. No, do not bend your head, not just pvp as you might imagine. This beautiful talent approaches from many different aoe raid boss cataclysm, this is a list Abstract:
Baradin's Hold:
- Argaloth: Meteor Slash

Bastion of Twilight:
- Halfus Wyrmbreaker: Shadow Nova , Furious Roar
- Ascendant Council: Water Bomb, Glace, Chain Lightning, Quake, Thundershock
- Cho'gall: Depravity, damage during the MC, Shadow Bolt

Blackwing Descent:
- Omnotron Defense System: Electrical Discharge, Arcane Annihilator
- Magmaw: Melee the add.
- Maloriak: Flash Freeze, Scorching Blast
- Atramedes: Modulation
- Chimaeron: Massacre / Poison
- Nefarian: Cleave, Shadow Bolt

Throne of the Four Winds:
- Conclave of Wind: Wind Chill / melee planting
- Al'Akir: Wind Burst
One point is recommended, 2 were estimated, but I think the 2nd is better to invest elsewhere, we already only 1 point different points in Holy Power to fight more.

Eternal Glory (Protection): A nice talent, but balanced by the rarity of times that the Word of Glory will be used in raids, but at those times may be useful to cast following a Light of Dawn or ' other Word of Glory, da fullare 2/2 a meno di non castare proprio mai la Word in raid.

Improved Judgment (Retribution): buon talento, considerando che il judgment và usato appena disponibile, garantisce 10y extra, dandoci più mobilità. 2 punti sono troppi, 1 è piu che sufficiente.

La scelta migliore - a mio avviso - consiste in 1 punto in Blessed Life , 2 in Last Word ed 1 in Improved Judgment . Da valutare eventualmente gli switch tra IJ e 2/2 su Enlightened Judgments . Concludendo quindi, consiglio con una 32/5/4 .

Lato glifi c'è poco da discutere, sono già inclusi nella spec su wowhead. Non abbiamo comunque grandi scelte (magari giusto una cosina tra i Major).

(Scritto da Artius )